Teacher, Researcher Resume Sample

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Teacher, Researcher Resume Sample (Full Text Version)

Jean de la Gamer

Address: 99999-999, SÃO PAULO, BRAZIL
Nationality: BRAZILIAN
Date of birth: 1981-11-22
Email address: hello@kickresume.com
Phone number: 99 999 9999

Profile

Accomplished Game Developer, Educator, and Researcher with a decade of experience in conceptualizing, planning, and executing projects in the realm of audiovisual and technology. Proficient in developing innovative games for schools, universities, governments, studios, and technology consulting firms. Skilled in creating prototypes for both digital and non-digital games. Contributed to major initiatives in Latin America, including CREA DIGITAL (Colombian Government – Ministry of Communication and Information Technology/Ministry of Culture), Brazilian Independent Games (BIG) Festival 2015 and 2016, General Consulate of France (São Paulo), comKids Festival – Prix Jeunesse Iberoamericano 2015, Game Mixer, Goethe Institut (SP) / A.MAZE Festival, Virada Cultural, Global Game Jam, Indie Speed Run, Campus Party Brazil, and Escola da Vila.

MAIN SKILLS

TECNOLOGY AND INNOVATION
Simulation and Games
Multimedia Screenplay
Production
Project Management
Prototype
INNOVATION AND EDUCATION
Transmedia
Innovation
Teaching
IN RESEARCH
Scientific Metodology
Research Instruments
Article Published
LANGUAGES
Portuguese
English
Spanish
German

ACHIEVEMENTS

2016 | Game Mixer: General coordenation of the Germany Govern Program to develop the game area between germans nd brazilians. Link: http://www.abr...anonymized...html

2016 | Dinossauros Brasileiros: Collaboration in the development of first VR app (free), for learning about a Brazilian dinosaur. Link: http://mi...anonymized..3g

2016 | Transmedia Mentoring for audiovisual projects that needs to develop games as a strategy to enhance a intelectual property - Polo Audiovisual da Zona da Mata (MG). Link: http://mi...anonymized..Jk

2015/16 | Brazilian Independent Games Festival (BIG) Festival: designer, curator, and collaborator for BIGCHANGE, discussion panel and support for games with critical and educational content.

2015 | Govern of Colombia: work on as a mentor of CREA DIGITAL to select projects to receive public investment.

2015 | Comkids Festival – Prix Jeunesse Iberoamericano 2015: partipation on the selection for the prize in the category of interactive content (games).

2015 | Google Educator Leader: Recognized by Google for continuing and developing with free digital tools for education.

MAIN RECOGNITIONS AND AWARDS

2014, Innovation, Goethe Institut Head Office - Munich

First event on digital interactivity culture for Goethe Institut Worldwide (includes 80 countries) - A Year of Germany in Brazil (commemorating German culture).

2013, Finalist, Secretary of Social Development - São Paulo

Collaboration on the project “Aprendizes que ensinam” (Learners that teach), selected from over 100 projects and placing among the top 5 finalists of the Social Innovation Challenge. Link: http://mi...anonymized..4t

2012, Highest Score of Quality, Ministry of Education (MEC) of Brazil

Worked on a team to develop the course "Science Degree" from UNIVESP, which received the highest score for quality along with 13 other institutions, selected from a ranking of 1207 courses evaluated. Link: http://mi...anonymized..3

WORK EXPERIENCE

03/2013 - Present, GAME DEVELOPER AND HEAD OF PROJECTS, Coletivo Jogo Limpo/Associação Saber Fazer, SÃO PAULO, BRAZIL
  • Developed projects to increase technology and game usage in a non-profit organization
  • Created educational games for public schools and the general public
  • Implemented teacher training and classes for children and teens
  • Organized game jams such as Global Game Jam and Indie Speed Run
  • Participated in initiatives such as CREA DIGITAL, Brazilian Independent Games Festival (BIG - Festival), General Consulate of France (São Paulo), comKids Festival – Prix Jeunesse Iberoamericano, Goethe Institut(SP)/A.MAZE Festival, and Virada Cultural.
02/2015 - Present, INNOVATION EDUCATIONAL RESEARCHER/TECHNOLOGY AND EDUCATION ASSISTANT, Escola da Vila, SÃO PAULO, BRAZIL
  • Conducted research and development at Escola da Vila, a pioneer in Constructivist Education with over 35 years of experience, founded by renowned Brazilian educational experts including Paulo Freire and Madalena Freire.
  • Focused on creating innovative educational concepts and technologies, particularly in game-based learning, for use in teacher training as well as in classes for children and teenagers.
  • Developed content, methods, technology, and media for educational purposes.
  • Provided guidance, implementation, and support for pedagogical projects integrating technology.
05/2014 - 02/2015, PROJECT LEADER/GAME DEVELOPER, Micropower Softwares, SÃO PAULO, BRAZIL
  • Spearheaded the development of educational games and gaming narratives for instructional courses at Micropower, the oldest Brazilian software house specializing in e-learning.
  • Managed and executed presence and distance education initiatives, coordinating interdisciplinary teams and stakeholders to ensure project success.
  • Led the creation of new products for digital innovation, overseeing the analysis, identification, diagnosis, execution, evaluation, and delivery of various projects including video and hypermedia.
  • Played a key role in the organization and execution of the "E-learning Brasil Award", the largest event of its kind in the region, involving as many as 20,000 students.
07/2012 - 05/2014, CONSULTANT/GAME DEVELOPER, Free Lancer, SÃO PAULO, BRAZIL
  • Developed e-learning, gaming projects, and games to enhance education for various institutions, technology, and entertainment industries, overseeing all phases of development including demand analysis, scope definition, project management, and delivery.
  • Led the development of GUTEN NEWS | STARTUP iOS gaming app aimed at improving children's reading skills. Created the initial strategy and designed a digital tool for students and teachers to work on missions and activities. Collaborated with app founder Danielle Brants to win the "Most Innovative Person Under 35” award from Technology Review - Massachusetts Institute of Technology (MIT).
Continuation
  • Developed a prototype of game play for a card game featuring Disney characters at COPAG/PINGO NO I - DISNEY.
  • Contributed as a developer in the scope and planning of a digital platform to support young users on the same project.
  • Provided hands-on consultancy for game and content development for notable Brazilian and international companies including Cengage Learning, Aennova, Affero Lab, and Ciatech/UOL.
09/2011 - 06/2012, PROJECT LEADER, UNIVERSIDADE DE SÃO PAULO - USP (SÃO PAULO UNIVERSITY), SÃO PAULO, BRAZIL
  • Developed and implemented scholarly activities for the undergraduate distance course "Bachelor of Science" at Virtual University of São Paulo - UNIVESP
  • Provided teacher guidance on technology use, educational planning, management, and implementation of strategies
  • Edited and selected educational content, configured learning platform (MOODLE), and focused on open learning objects
  • Monitored, mentored, and developed materials including e-books, print books, videos, learning objects, and games
  • Achieved highest score out of 1207 participating Institutions for the course
  • Received highest score/grade from the Ministry of Education.
05/2008 - 08/2011, PROJECT LEADER, Serviço Nacional de Aprendizagem Comercial - SENAC/SP, SÃO PAULO, BRAZIL
  • Spearheaded planning, development, and guidance for educational projects in various media for the Applied Technologies Education (TAE) department
  • Responded to internal client inquiries on topics including academic graduation, free courses, extension programs, technical and administrative areas, and the creation of learning objects
  • Managed requests from external clients such as CET, METRO, Imprensa Oficial, Sirio-Libanes, MAPRE, and Citibank
  • Pioneered innovation projects focusing on new media and gaming initiatives

EDUCATION AND RESEARCH

07/2016 - Present, UNIVERSIDADE DE SÃO PAULO - USP (SÃO PAULO UNIVERSITY), PhD Student - Field of Study: EDUCATION, Digital Play On Mobile Devices And Their Use In Middle Schools: a student learning experience in Mathematics on Public Network.
  • Conducted research analyzing the relationship between learning and play in curriculum-based mobile games
  • Examined the effectiveness of incorporating curriculum content into mobile games for educational purposes
08/2010 - 12/2012, PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO | PUC-SP, Master Degree - Field of study: EDUCATION, Title: Interdisciplinary Open Digital Educational Games: a case study with public school teachers of the State of São Paulo.
  • Conducted a case study on Interdisciplinary Open Digital Educational Games at PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO | PUC-SP.
  • Analyzed teachers' ability to predict pedagogical learning dimensions in game environments.
  • Utilized questionnaires to collect data from 75 participants.
  • Selected and interpreted data from 28 participants for further analysis.
  • Identified participants' recognition of pedagogical characteristics in the games studied.
  • Keywords: Digital Educational Game, Curriculum, Teacher Training.
2002 - 2006, PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO | PUC-SP, Bachelor´s Degree in Technology and Digital Media - Minor in Distance Education
2004 - 2007, PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO | PUC-SP, Scientific Initiation - Field of Study: Communication and Semiotics.
  • Spearheaded research project under the guidance of Prof. Lucia Anonymized at PONTIFÍCIA UNIVERSIDADE CATÓLICA DE SÃO PAULO | PUC-SP
  • Conducted in-depth investigation on the topic of self-referentiality in the media, specifically focusing on the paroxysm of self-referentiality in games.

INTERNATIONAL EXPERIENCE

2015: Colombia, Four days working as a judge, invited by the local government for the competition “Crea Digital”, (Ministry of Culture / Ministry of Information and Communication Technology).

2014: Germany, Two weeks working as a digital cultural agent of the Goethe Institut- São Paulo, in AMAZE Festival Berlin, and Goethe Institut Munich.

2006: Canadá, Five weeks of technical visits to schools in cities: Nanaimo, Victoria, Vancouver, Winnipeg, and Toronto.

2005: South Africa, One week technical visit to the Good Hope School of English.

2004: Argentina, one week spent in COINNED International School of Spanish on a technical visit.

FREE COURSES

2016 - 2013: Storytelling (8 h); The use of digital and non digital space to give visibility for students art production (8 h); Game Thinking (4 h); Collaborative Teams (1 h.).

2011- 2010: Gamification (8 h.); Time management and meetings (16 h.); Systemic Family Therapy Brief (24 h.);

2009: Teaching Strategies Workshops (38 h.); Workshop: Professional Practice and Innovation (16 h.); Screenplay for Cinema (180 h.), Online Advertising (25 h.); Introduction to Language JAVA (40 h.); Workshop: Developing Games with Panda 3D (12 h.);

2008: Project Management - Practices Aligned to PMI (48 h.); Journalism Writing (30 h.); Creation and Composing for Advertising (32 h.); Workshop: Games Programming with Flash CS3-Basic (3 hrs.); Workshop: Programming with JAVA Games - Basic (3 hrs.); Theory and Practice of Instructional Design- TPDI (35 h.).

VOLUNTEERING

07/2014 - Present, Game Design and Evangelist, Garoa Hacker Clube, São Paulo, Brazil
  • Collaborate with the hack community to create innovative game projects, develop engaging lessons, and facilitate workshops on game design.
  • Utilize expertise in game design to contribute to the advancement of the community.
  • Visit http://mi...anonymized..1h for additional information.
03/2016 - Present, Research, Associação Era Transmidia, São Paulo, Brazil
  • Conducted thorough research on the boundaries and communication strategies of Transmedia projects and Games area.
  • Developed workshops and provided mentoring on game development within the Transmedia concept of story world.
  • Collaborated as a game consultant for São Paulo Sherlock Holmes & The Internet of Things project at Columbia University Digital Lab. More information available at http://2016.sherlockholmes.io/.
04/2013 - Present, Innovation projects and Curriculum Advisor, CETECC, SÃO PAULO, BRAZIL
  • Managed and coordinated educational programs at the Educational and Technological Center of Casa do Caminho - CETECC, a vocational school catering to young individuals aged 16 and above facing socio-economic vulnerability and social risk.
  • Developed and implemented strategies to support the educational needs of students within the program.
  • Collaborated with a team of professionals to create a safe and inclusive learning environment for students.
  • Monitored and evaluated the progress and success of educational initiatives to ensure effectiveness and efficiency.

Milan’s work-life has been centered around job search for the past three years. He is a Certified Professional Résumé Writer (CPRW™) as well as an active member of the Professional Association of Résumé Writers & Careers Coaches (PARWCC™). Milan holds a record for creating the most career document samples for our help center – until today, he has written more than 500 resumes and cover letters for positions across various industries. On top of that, Milan has completed studies at multiple well-known institutions, including Harvard University, University of Glasgow, and Frankfurt School of Finance and Management.

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